Global Game Jam Connection Issues on Upload

Not-profit system

Global Game Jam
Logo of GGJ organization
Abbreviation GGJ
Formation 2008, with outset Game Jam held January 30–February ane, 2009
Type non-profit charity 501(c)(iii)
Headquarters San Luis Obispo, California[1]

Region served

International

President

Joseph Olin

Executive Producer

Johanna Summers

Cardinal people

Executive Director: Kate Edwards

Managing director of Operations: Tim Cullings

Director of Communications: Tarja Porkka-Kontturi

Parent organization

Global Game Jam, Inc.

Staff

3

Volunteers

1000+
Website https://globalgamejam.org

The Global Game Jam (GGJ) is an annual distributed game jam. Inspired by the Nordic Game Jam, and created past Susan Gold, Ian Schreiber, Gorm Lai and Foaad Khosmood, originally adult under the International Game Developers Association Education SIG to bring together the elements of creativity, collaboration and experimentation. At each site, participants assemble to develop ideas, grade pocket-size groups, create new, creative, innovative games, and present them to their peers and the global community, all in a limited time span. Equally of 2013, GGJ is managed by Global Game Jam Incorporated.[1] Current and by board directors include the founders Elonka Dunin, Lindsay Grace and Zuraida Buter. In January 2019, GGJ generated teams in 860 sites in 113 countries, who over the course of one weekend created 9,010 games.[2] The Global Game Jam carries a registered trademark.

Participants [edit]

Participants in the Global Game Jam are of all skill levels and in various fields. Anybody from professional game developers to educators to artists and designers is welcome to participate.[3] In one case the jam begins, participants come up up with game ideas, before pitching those ideas to each other and forming teams to work together on a project.[4]

Event organization [edit]

An image from the Global Game Jam in Los Angeles 2015

Groups wishing to host a jam site must fulfill certain requirements. Their location must have Cyberspace access for everyone involved, access to development resources such as an IDE, possibly preinstalled at the location, an event coordinator, beverages and nearby nutrient access, if possible, round-the-clock availability of the location, and security for property.[4]

At each site, the Global Game Jam runs continuously for 48 hours in each fourth dimension zone, beginning at 5:00 PM on the start date, and ending at five:00 PM 2 days later. The recommended schedule includes a brusk planning and squad creation period, followed by development time until three:00 PM on the final solar day. The last few hours are gear up aside for teams to present their creation to each other. Nonetheless, sites are non required to follow this schedule.[5]

At the offset of the event participants are given a theme, such as "Extinction" in the 2011 Jam. Participants are asked to create a game that in some way relates to this theme. Additionally, participants are given a listing of "achievements", too referred to as diversifiers.[6] These are designed to drive creative development by adding a unique or limiting cistron to their game's blueprint.

Past events [edit]

The first Global Game Jam was held from January 30 – February 1, 2009, at 53 locations across the earth. During the jam, 1650 participants created 370 games.[vii] [8]

The second Jam expanded further in 2010, increasing to 138 sites and resulting in 900 games made past 4300 creators.[five]

The 2011 Game Jam, which ran Jan 28–30, gathered 6500 participants at 169 sites who created over 1500 games full.[nine]

The 2012 Game Jam ran January 27–29 with over 10,684 participants in 242 locations (47 countries). 2209 games were created. According to a March 2 press release, the Global Game Jam is recognized as the largest in the world by the Guinness Book of Earth Records.[10]

The 2013 Game Jam was held January 25–27 with 16,705 participants in 319 locations (63 countries). 3248 games were created.[11]

The 2014 GGJ was held January 24–26 with 23,198 participants in 488 locations (72 countries). 4290 games were created.[12]

The 2015 GGJ took place from 23 to 25 January with 28,837 participants in 518 registered jam sites in 518 locations (78 countries). 5438 games were created.[thirteen]

The 2016 GGJ was held Jan 29–31 with over 36,164 participants in 93 countries.[14]

The 2017 GGJ was held January 20–22 with over 36,401 participants in 95 countries.[14]

The 2018 GGJ was held January 26–28 with 42,811 participants in 108 countries. 8,606 games were made at 803 locations.[14]

The 2019 GGJ was held January 25–27 with 47,009 participants in 113 countries. 9,010 games were fabricated at 860 locations.[fourteen]

The 2020 GGJ was held January 31 - Feb 1 with 48,753 participants in 118 countries. 9601 games were made at 934 locations.[14]

The 2021 GGJ was held January 27 - Jan 31 with 28,825 registered participants at 585 sites in 104 countries. 6,383 games were made. (Online only due to COVID-nineteen pandemic)[14]

Event themes [edit]

GGJ theme of year 2012, an Ouroboros figure.

  • 2009 - "Every bit long as we accept each other, we will never run out of bug"[14]
  • 2010 - "Charade"[fourteen] (plus extra time-zone-specific themes, including "The rain in Spain falls mainly on the plain")
  • 2011 - "Extinction"[14]
  • 2012 - An image of Ouroboros.[xv]
  • 2013 - Audio of a Heartbeat[16]
  • 2014 - "Nosotros don't see things as they are, we encounter them as we are."[17]
  • 2015 - "What do we do now?"[eighteen]
  • 2016 - "Ritual"[fourteen]
  • 2017 - "Waves"[14]
  • 2018 - "Manual"[19]
  • 2019 - "What home means to you"[20]
  • 2020 - "Repair"[21]
  • 2021 - "Lost and Found"[xiv]
  • 2022 - "Duality"[22]

Intellectual belongings [edit]

All games produced are created nether the Creative Commons Non Commercial Share Alike 3.0 gratis license, and while they remain the intellectual property of their creators, the Global Game Jam retains the ability to use any game as promotional textile.[5] [23] As a function of this and equally office of the license, every game is archived, along with source code for many digital games, on Global Game Jam'due south website.[five]

References [edit]

  1. ^ a b "About". Global Game Jam. September 13, 2013.
  2. ^ "Fourth dimension to become home... GGJ19 roundup". Global Game Jam. January 29, 2019.
  3. ^ Serrels, Mark (2 February 2011). "Game Jam: Saving The Australian Games Manufacture In 48 Hours". kotaku . Retrieved 23 December 2017.
  4. ^ a b Basic Questions. http://www.globalgamejam.org/wiki/basic-questions#ggj Archived 2012-09-02 at the Wayback Motorcar Retrieved ii/14/2011.
  5. ^ a b c d "Global Game Jam". Global Game Jam.
  6. ^ "Global Game Jam Diversifiers". Official Global Game Jam Website. 20 January 2014. Retrieved xix April 2016.
  7. ^ Jacobs, Steve. "Global Game Jam 2009: A Worldwide Written report." p1. 2/25/2009. http://world wide web.gamasutra.com/view/feature/3943/global_game_jam_2009_a_worldwide_.php.
  8. ^ Whitacre, Andrew. "GAMBIT Game Lab to build new video games in 48-hour marathon." 1/v/2010. http://spider web.mit.edu/newsoffice/2010/gambit-game-jam.html
  9. ^ Alexander, Lee. "Global Game Jam Sees Biggest Year Notwithstanding With 6,500 Participants." one/25/2011. http://world wide web.gamasutra.com/view/news/32750/Global_Game_Jam_Sees_Biggest_Year_Yet_With_6500_Participants.php
  10. ^ "Global Game Jam Sets Guinness Globe Record™ for Being The Largest Game Jam in the World". www.gamasutra.com.
  11. ^ http://2013.globalgamejam.org/news/2013/02/04/global-game-jam-2013-numbers
  12. ^ "GGJ 2014 past the Numbers". Global Game Jam. February 16, 2014.
  13. ^ "GGJ 2015: The Official Stats". Global Game Jam. January 30, 2015.
  14. ^ a b c d east f grand h i j k 50 "History". Global Game Jam. October 9, 2013.
  15. ^ "GGJ 2012 Theme".
  16. ^ "GGJ13 Theme".
  17. ^ "GGJ14 Theme!". Global Game Jam. Jan 24, 2014.
  18. ^ "Twitch Jams 2015 #GGJ15". GameDev.net.
  19. ^ "The theme for Global Game Jam 2018 is…". Global Game Jam. January 26, 2018.
  20. ^ "The theme for Global Game Jam 2019 is…". Global Game Jam. January 25, 2019.
  21. ^ "The theme for GGJ 2020 is…". Global Game Jam. 2020-01-31. Retrieved 2020-02-01 .
  22. ^ GGJ 2022 Keynote and Theme Reveal , retrieved 2022-01-17
  23. ^ https://creativecommons.org/licenses/by-nc-sa/iii.0/ Retrieved 2/8/2011.

External links [edit]

  • Official site

freemanmcfaine.blogspot.com

Source: https://en.wikipedia.org/wiki/Global_Game_Jam

0 Response to "Global Game Jam Connection Issues on Upload"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel